The dragon deities are all children of Io, the Ninefold Dragon who encompasses all the opposites and extremes of dragonkind. Worship of these deities is almost universal amongst the dragonborn of the Northern Scars, though worship as spread to some nearby human settlements as well.
Astilabor, the Hoardmistress
Astilabor represents the natural draconic desire to acquire treasure and power. She dislikes the naked greed displayed by Tiamat and her followers. Astilabor values wealth and power, but without any stigma of greed. She instills in dragonkind the innate need for collecting and protecting the hoard. She claims that she cannot abide thievery of any kind from her worshipers,
but often turns a blind eye if such acts are performed in the name of building one’s hoard.
Astilabor accepts only clerics with a neutral aspect to their alignments, the better to remain pure to the goal of acquiring and protecting the hoard. Her clerics prefer not to get involved in conflicts, but often reward those whose hoards become large and valuable.
Bahamut, the Platinum Dragon
Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. In his natural form, Bahamut is a long, sinuous dragon covered in silver-white scales that sparkle and gleam even in the dimmest light. Bahamut’s catlike eyes are deep blue, as azure as a midsummer sky, some say. Others insist that Bahamut’s eyes are a frosty indigo, like the heart of a glacier. Perhaps the two merely reflect the Platinum Dragon’s shifting moods.
Bahamut is stern and very disapproving of evil. He brooks no excuses for evil acts. In spite of this, he is among the most compassionate beings in the multiverse. He has limitless empathy for the downtrodden, the dispossessed, and the helpless. He urges his followers to promote the cause of good, but prefers to let beings fight their own battles when they can. To Bahamut, it is better to offer information, healing, or a (temporary) safe refuge rather than to take others’
burdens upon oneself.
Bahamut accepts only good clerics. Clerics of Bahamut strive to take constant but subtle action on behalf of good, intervening wherever they are needed but trying to do as little harm as possible in the process.
Chronepsis, the Silent
Chronepsis is neutral—silent, unconcerned, and dispassionate. He is the draconic deity of fate, death, and judgment. Chronepsis is truly neutral in all things, dispassionate and unconcerned with the unfolding of events. He observes, but does not act except to guide the spirits of dragons into the afterlife. While he is a god of “eternal law,” he cares nothing for justice, as Lendys does: he merely observes what is and is not.
He never speaks or communicates and Chronepsis is said to know the future and how all things will end, but he will not reveal this knowledge to others. He is also singularly uninvolved in the activities of the living, and strives to remain so. It is said that only a cataclysm of world-shaking proportions could rouse Chronepsis from his disinterest.
Chronepsis has very few active worshipers and even fewer clerics, since most don’t possess the balanced outlook to avoid interfering in the events they observe.
Falazure, the Night Dragon
The terrifying Night Dragon, Falazure, is the lord of undeath, decay, and exhaustion. Some claim he has a decaying skeletal form, but others believe that he looks like a decrepit black dragon whose flesh is pulled tight over his bones.
Among the draconic gods, perhaps only Bahamut and Tiamat have more nondragon worshipers than Falazure. Many necromancers of all races revere the Night Dragon, as well as intelligent undead such as liches and, especially, dracoliches. Temples to Falazure are always deep beneath the earth, cloaked in darkness and far from the sun and fresh air of the surface world.
Garyx, the Cleanser of Worlds
Garyx the All-Destroyer symbolizes the sheer power and destructive force of dragonkind. Some argue that Garyx is actually insane, as a result of his long occupation of the Windswept Depths of Pandemonium. He appears much like a great wyrm red dragon. Garyx teaches by example, periodically traveling to the Material Plane to wreak unholy swaths of destruction across the landscape. Those who revere him follow this example, using their power to bring ruin and devastation.
Garyx pays little or no attention to his clerics and worshipers, but they care not. They believe that he grants them the power to perform acts of destruction, and that is enough. Perhaps curiously, some druids also revere the renewal aspect of Garyx, knowing that some devastation is always necessary for rejuvenation to occur. Few temples to Garyx are known to exist, though his worshipers often carve his symbol near their handiwork.
Hlal, the Keeper of Tales
Hlal is a sleek, copper-colored dragon with a ready grin and a happy glint in her eye. Of the dragon gods, she is the most friendly to nondragons. Hlal enjoys sharing stories and songs with those who appreciate such things, regardless of the listener’s race or background. She has little use for tyrants—even well-meaning ones—and even less patience for cruelty or bullying. She
teaches that one must be free of restraint, whether real or psychological, in order to freely express one’s opinions.
Hlal’s clerics are often multiclass cleric/bards, using music, poetry, and tall tales to spread the faith. Places of worship to Hlal are usually simple shrines, which can be packed up and moved to the next town or dragon lair at a moment’s notice.
Lendys, the Scale of Justice
Unlike Chronepsis, who judges the life of a dragon only after its death, Lendys metes out justice during a dragon’s life. His scales are a tarnished silver, some say because he cares more about judging others than tending to himself. Lendys is the arbiter of dragonkind, serving as judge, jury, and executioner alike. When a dragon has committed an injustice against dragonkind, Lendys (or one of his trio of great wyrm silver dragons) is dispatched to deal out appropriate justice. Punishments are severe, and appeals unheard of.
The clerics and paladins of Lendys are justice-bringers as well, often serving as arbiters for local communities. In some cases, towns even rely on the local draconic worshiper of Lendys to parse out justice.
Tamara, Her Beneficence
Tamara is the kindest and most benevolent of the draconic deities. Some mistake this quality for weakness, though such beings don’t make the same error twice. She appears as a luminously beautiful silver dragon, her eyes shining with the brightness of the sun itself.
Tamara believes in mercy, both in life and in death. Not only does she heal the sick and tend the injured, she delivers a merciful end to those dragons nearing the end of their natural lives. She fiercely detests those who artificially prolong the life of a dragon, particularly when it is against that dragon’s will.
Tamara’s clerics are healers, but also deliverers of death to those who try to escape it. Though a peaceful and merciful faith, the worshipers of Tamara do not hesitate to stand against evil or tyranny.
Tiamat, the Chromatic Dragon
In her natural form, Tiamat is a thick-bodied dragon with five heads and a wyvern’s tail. Each head is a different color: white, black, green, blue, and red. Her massive body is striped in those colors.
Tiamat concerns herself with spreading evil, defeating good, and propagating evil dragons.
She enjoys razing the occasional village, city, or country, but only as a diversion from
more subtle, world-spanning plots. She is the villain who lurks in the shadows. Her presence is felt but seldom seen.
Tiamat constantly seeks to extend the power and dominion of evil dragons over the land, particularly when her subjects find themselves embroiled in territorial disputes with good dragons. Tiamat unfailingly demands reverence, homage, and tribute from her subjects.