|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
Inevitables are designed, constructed, and assigned tasks to uphold various laws. It is unknown who created the first inevitable; even inevitables claim ignorance as to their own origin. But once created, the constructs soon learned the trick of replicating themselves. Neumannus is one such “factory” inhabiting a small cog. It is a place devoid of regular life, though it is crawling with inevitables at all times. Tall smokestacks cover both sides of the cog and constantly belch sooty clouds from the fires raging in forges and furnaces. Inside, chamber after chamber is given over to crystal molds of dizzying variety. Liquid metal is cooled, shaped, and tempered in these molds by special constructs. Finished pieces are assembled and animated in arcane baths of oillike consistency. After a brief shakedown period, the newly constructed inevitable is sent out onto the Great Wheel with its first task. Tasks are magically encoded on the construct in glowing runes handed down by the Hub of Elders (each factory has its own hub). The elders are several hundred special inevitables that spend their time peering through the cosmos looking for broken laws for which amends must be paid. Sometimes, inevitables bow to other noted authorities of law in the Outer Planes, doing their bidding for a short period.