Talents

Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment

The following is a list of all available talents:

General Talents

  • Agile Athlete: You can use your Dexterity modifier in place of your Strength modifier when making Athletics checks.
  • Savage Intimidation: You can use your Strength modifier in place of your Charisma modifier when making Intimidation checks.
  • Great Fortitude: Grants a bonus to your Fortitude saves.
  • Lightning Reflexes: Grants a bonus to your Reflex saves.
  • Iron Will: Grants a bonus to your Will saves.
  • Evasion: You take decreased damage from effects allowing reflex saves.
  • Slippery Mind: You are especially resistant to mind affecting spells and effects.
  • Barbaric Rage: You gain the ability to tap into a powerful berserker rage.
  • Toughness: Grants a bonus to your maximum health.
  • Elusive Target: Grants a bonus to your Passive Defense.
  • Familiar: Allows you to summon a companion creature.
  • Master Manipulator: Grants new uses of the Persuasion skill.
  • Witchblooded: You can use your Charisma modifier in place of another ability score when using certain magic skills.
  • Wizard Study: You can use your Intelligence modifier in place of another ability score when using certain magical skills.
  • Priestly Path: You can use your Wisdom modifier in place of another ability score when using certain magical skills.

Combat Talents

Weapon Mastery Talents

Sorcery Talents

  • Sorcerer Training: You have received the training necessary to learn the Sorcery skill.
    • Master Sorcerer: You do not provoke attacks of opportunity for casting spells using the Sorcery skill.
      • Sorcerer Supreme: You can cast Sorcery spells in place of taking an attack of opportunity.
  • Eldritch Blast: Spell. Unleash a blast of magical energy that damages an an enemy.
  • Temporal Manipulation: Spell. You gain access to spells that manipulate the flow of time in the local vicinity.
    • Time Stop: Spell. Stop the flow of time in the local vicinity temporarily.
    • Temporal Statis: Spell. Temporarily freeze a single creature in time.
  • Light: Spell. You cause an object to emanate light.
    • Brilliant Light: The light you create can blind or dazzle creatures.
    • Daylight: The light you create can cause damage to the undead.
    • Sunbeam: Spell. You can unleash a beam of radiance with the same effects as your light spell.
  • Arcane Sight: You can see magical auras.
    • Augury: Spell. You can divine the future.
    • Farsight: Spell. You can see things at a distance.
    • Scrying: Spell. You can see and hear the surroundings of a specified individual or place.

Illusion Talents

  • Illusionist Training: You have received the training necessary to learn the Illusion skill.
    • Master Illusionist: You do not provoke attacks of opportunity for casting spells using the Illusion skill.
      • Beguiler: You can cast Illusion spells in place of taking an attack of opportunity.
  • Glamour: Spell. You learn one of a number of visual and auditory illusions.
  • Enchantment: Spell. You learn one of a number of mind affecting spells.
    • Extra Enchantment: You can maintain an additional enchantment.
    • Terror: Spell. You inflict extreme panic in your foes.
    • Weird: Spell. You weave a powerful enchantment that gives you complete control over the target’s senses.
  • Shadow Weaving: The shadows assist in your defense.
    • Shadow Evocation: Spell. You are able to attack with semi-real illusions that duplicate the Eldritch Blast spell.
    • Shadow Conjuration: Spell. You can conjure semi-real illusions that duplicate the Summon spell.
    • Solidify Shadow: Your shadow evocations and conjurations become more real.

Psionic Talents

Abjuration Talents

  • Abjurer Training: You have received the training necessary to learn the Abjuration skill.
    • Master Abjurer: You do not provoke attacks of opportunity for casting spells using the Abjuration skill.
      • Abjurant Champion: You can cast Abjuration spells in place of taking an attack of opportunity.
  • Aegis: Spell. You learn one of a number of protective spells.
    • Extra Aegis: You can maintain an additional aegis.
    • Mass Aegis: You can cause your aegis to protect multiple people at once.
    • Perfected Aegis: You can combine the effects of two different aegises.
    • Reflective Aegis: Your aegis can reflect damage back at its source.
  • Cure Wounds: Spell. You can heal physical wounds.
    • Combat Medic: You can use your cure wounds spell more quickly.
    • Mass Cure: You can use your cure wounds spell on multiple people simultaneously.
    • Restoration: Your cure wounds spell can remove debilitating conditions.
    • Skilled Healer: You your healing ability is more potent.
    • Revive: Spell. You can restore recently deceased individuals to life.
      • Greater Revive: You are able to restore life to those who have been dead for a longer period of time.
  • Dispel Magic: Spell. You can end ongoing magical effects and counter the spells of other types of magic.

Conjuration Talents

  • Conjurer Training: You have received the training necessary to learn the Conjuration skill.
    • Master Conjurer: You do not provoke attacks of opportunity for casting spells using the Conjuration skill.
      • Horizon Walker: You can cast Conjuration spells in place of taking an attack of opportunity.
  • Summon: Spell. Summon and control one of a number of elemental creatures.
  • Creation: Spell. You can create one of a number of hindering zones.
    • Extra Creation: You can maintain an additional creation.
    • Persistent Creation: Your creations continue to exist even while you are unconscious.
    • Wall of Ice: Spell. You can create a thick wall of ice in almost any shape you desire.
    • Wall of Thorns: Spell. You can create a wall of razor sharp thorny plants.
    • Black Tentacles: Spell. You can summon a field of otherworldly, grasping tentacles.
  • Teleport: Spell. You magically transport yourself instantly.

Necromancy Talents

  • Necromancy Training: You have received the training necessary to learn the Necromancy skill.
    • Master Necromancer: You do not provoke attacks of opportunity for casting spells using the Necromancy skill.
      • Dread Necromancer: You can cast Necromancy spells in place of taking an attack of opportunity.
  • Animate Dead: Spell. You can create and control undead minions.
  • Bestow Curse: Spell. You inflict a debilitating curse on a single foe.
  • Touch of the Grave: Spell. You learn one of a number of deathly touch attacks.
    • Contagion: Your deathly touch spreads to those close to your target.
    • Phantom Hand: You can inflict your deathly touch at a distance.

Druidism Talents

  • Druid Training: You have received the training necessary to learn the Druidism skill.
    • Master Druid: You do not provoke attacks of opportunity for casting spells using the Druidism skill.
      • Blackclad: You can cast Druidism spells in place of taking an attack of opportunity.
  • Wild Empathy: You can improve the attitude of animals with your Persuasion skill.
  • Wild Shape: Spell. You can take the form of an animal.
    • Advanced Shifting: You can change shapes into tiny and large animals.
    • Extra Shape: You gain an additional use of Wild Shape each day.
    • Improved Shape: You gain the ability to assume a more savage and powerful animal form.
  • Nature Sense: You gain a bonus to Survival skill checks and can flawlessly predict the weather.
    • Earthbolt: Spell. You can unleash a blast of seismic energy.
    • Control Wind: Spell. You alter the wind force in the area surrounding you.
    • Call Lightning: Spell. You can call down multiple bolts of lightning.

Divine and Infernal Talents

  • Divine Favor: You call upon divine powers to aid your luck.
    • Divine Armor: You call upon divine powers to protect you from harm.
    • Divine Censure: You call upon divine powers to drive out undead and demonic entities.
    • Divine Cleansing: You call upon divine powers to protect you and your allies.
    • Divine Might: You call upon divine powers to bolster your sword arm.
  • Infernal Favor: You call upon infernal powers to aid your luck.
    • Infernal Aura: You call upon infernal powers to create an aura of fear.
    • Infernal Sight: You call upon infernal powers to grant you keen eyesight.
    • Infernal Stamina: You call upon infernal powers to enhance your regenerative capabilities.
    • Infernal Tongue: You call upon infernal powers to make your words beguiling.

Hybrid Talents

Talents

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