The Plane of Quasi-Elemental Radiance
|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
Bright but featureless, this is the most barren of all planes – that’s likely to be most folks’ impression of Radiance. It ain’t necessarily true though. Travelers who’ve been there will tell a body it’s a place of aching beauty. Every color ever imagined glows and burns with painful splendor. They’ll tell a soul about the curtains of color crashing over each other like waves on a beach, and as they talk, tears’ll form in their dead, blind eyes.
That’s the way it is. It’s a joy and beauty that’ll burn a berk right out, that’ll show him the most beautiful glories he’ll ever see and the last he’s likely to ever see. What’s the point of seeing more, after a body’s seen the greatest lights of all?
The Quasielemental Plane of Radiance has the following traits.
Subjective directional gravity
Minor fire-dominant: The heat of Radiance is severe. All creatures that are not immune to fire must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Creatures wearing heavy clothing or armor of any sort take a -4 penalty on their saves. A creature that takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued.
No energy traits: Some regions have the minor positive-dominant trait.
Enhanced magic: Spells and spell-like abilities that use, manipulate, or create fire, light, or positive energy (including spells of the Fire domain) are both empowered and enlarged.
Impeded magic: Spells and spell-like abilities that use or create darkness, earth, or negative energy (including spells of the Darkness or Earth domains and spells that summon creatures with the earth or negative subtype) are impeded.
Brilliant: All non-native creatures with unprotected eyes must make a Fortitude save (DC 15 +1 per previous check) once per minute or be rendered permanently blind.
Breathing: The atmosphere is extremely hot, but fully breathable.
Movement: In addition to the movement modes enabled by the subjective directional gravity trait, natural flight is also possible in Radiance.
Vision: There is way too much illumination here. Most travelers cover their eyes somehow prior to hopping in. Closing your eyes doesn’t work, although it renders you effectively blind even before the radiance gets to you. Both mundane and magical means of protection (thick lenses of smoked glass, miniature darkness effects, etc.) impose a -4 penalty on all Search and Spot checks.
Creatures: Darklight, glimmerfolk, positai, radiance mephit, radiance quasielemental, scile swarm, varisoh.