The Plane of Quasi-Elemental Salt
|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
The skin shrivels, the lips crack, the throat fills with dry choking, and the eyes – well, the eyes are the most horrible. Welcome to the plane of Salt.
At its safest edge, it still seems to be only water bitter and unpalatable, but still water. Travel deeper into the plane and the water grows more laden with minerals. Crystals form, solidifying on even the smallest mote of a seed. Travelers who venture farther are in peril of becoming completely encrusted, the salts leaching all moisture out of their cells. Finally, all water is gone and there is only a solid mass of crystalline salts, hard and deadly, to block all progress.
The Quasielemental Plane of Salt has the following traits.
Anti-water-dominant: The thirst of Salt is limitless. All liquid evaporates at ten times the normal speed. All living creatures suffer 2d6 points of damage from dehydration every minute; a successful Fortitude save (DC 15) halves this damage. Creatures of the water subtype take double damage. Natives are immune to this effect.
No energy traits: Some regions have the minor negative-dominant trait.
Enhanced magic: Spells and spell-like abilities that use, manipulate, or create negative energy are both empowered and enlarged.
Impeded magic: Spells and spell-like abilities that use or create positive energy or water (including spells of the Water domain and spells that summon creatures with the positive or water subtype) are impeded.
Breathing: Like Earth, this plane is mostly solid. Travelers who arrive run the risk of suffocation if they don’t reach a cavern or other pocket within the salt.
Movement: There is scarce little open space on Salt. Creatures without the ability to burrow are entombed in the salt and must dig their way out (5 feet per turn).
Vision: Like on other primarily solid planes, there are no natural light sources here.
Creatures: Crysmal, facet, hlach, negatai, salt mephit, salt quasielemental, sloggosh, undead (any)