|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
Belierin is a land of misty swamps and fog-bound marshes, quite the opposite of what one might expect in a plane of ultimate goodness. Here the river is no more than a tangled braid of slow-moving water through uncountable channels, with low, flooded sandbars and tangles of mangrove rising from it. Still, the positive nature of Elysium shines through this desolate place. The fog itself seems to spread light with each wispy tendril, surrounding every torch and lantern with a luminous nimbus. The few communities that exist on Belierin rise from rocky spurs that jut from the swamp. These small towns are usually built around a cathedrallike lighthouse whose beacon pierces the mildly luminous fog, bringing travelers to dock safely. Belierin is the prison of some deadly creature or creatures.
Some tales say the prisoner of Belierin is a powerful monster along the lines of the tarrasque or monster of legend. Others say that it is a deadly archduke of the lower planes, a deposed elemental prince, or even a wounded deity. The indisputable fact is that evil creatures are sometimes caught lurking here, and the native guardinals are constantly fighting back attacks against this layer. The true nature of the prisoner of Belierin depends on your cosmology and your campaign. The layer does make a dangerous prison and is a perilous region to cross.