|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
The orbs in the second layer of Carceri are covered with fetid jungles and scarlet plains. The stench of decay fills the air, a rot fueled by acidic secretions of jungle plants. Those without immunity to acid are soon rendered down to their component materials if they stay too long amid the swaying trees. The jungle air deals 1d4 points of acid damage per minute, and some plants secrete more potent acids. The plains of Cathrys are more habitable. Vast, windswept grasslands cover the planes. Some patches possess razor-sharp leaves, which can cut a traveler not mindful of them. Those who hustle (double move) or run on the plains must make a Reflex save (DC 20) each round or cut themselves for 1d4 points of damage.