Prerequisites: Abjuration 1
Benefit: As a full-round action you can restore 1d6 hit points to a touched creature (other than yourself), + 1 per Abjuration skill rank. This is a positive energy effect, and harms undead rather than healing them (Will save for half damage, DC = 10 + half your Abjuration skill rank + your Wisdom modifier). No creature can regain more hit points from Cure Wounds within 24 hours than its normal maximum.
Special: When you gain this feat you may choose for it to be usable on yourself only, rather than other creatures only. You may select this feat multiple times, choosing a different target each time.