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The third mount is far less volcanically active than either Chamada or Khalas. In fact, it is quite cold and often covered by snowfalls. The light of scattered volcanic vents is akin to the light cast by a full moon, making navigation across Mungoth’s icy slopes difficult. Even that light is sometimes snuffed out by a heavy snow and ash fall. The combined snow and acidic ash are dangerous to travelers without shelter. The ice that accumulates on Mungoth’s slopes gives a –4 circumstance penalty on Climb checks.
The snow-ash mixture on Mungoth deals 1d4 points of acid damage per minute of exposure. Only artificial structures or caverns offer any lasting protection against the snowfall, which blows through any given area 80% of the time.