The Plane of Para-Elemental Ice
|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
Glistening white ice, cracked and scored, lies in a sheet as far as the eyes can see. It’s an endless arctic plane, where only frozen crags of ice-locked mounts shatter the smooth sheet and give features to the terrain. Closer to the plane of Water, small patches of open water appear, and the ice eventually breaks into enormous floes and bergs. At the plane of Air, the sheet tapers into fingered bridges and icicles that fade into nothingness.
Dig and there’s no limit to how deep the ice extends. And during that dig a basher might get lucky and find caverns filled with the purest air, or unlucky and hit a boulder bigger than a mountain.
Traits: The Paraelemental Plane of Ice has the following traits.
Objective Directional Gravity: A traveler is oriented “down” toward whatever natural surface of ice is nearest. This often varies in certain areas, so pitfalls and crevices occasionally surprise unwary ice-walkers.
Cold-dominant: All creatures and objects take 3d10 points of cold damage per round. Creatures of the fire subtype take double damage each round.
Enhanced magic: Spells and spell-like abilities that use, manipulate, or create air, water, or cold (including spells of the Air, Cold, and Water domain) are both empowered and enlarged.
Impeded magic: Spells and spell-like abilities that use or create earth or fire (including spells of the Earth and Fire domains and spells that summon creatures with the earth or fire subtype) are impeded
Breathing: Breathable air is plentiful on Ice, if lung-numbingly cold.
Movement: On the icy surface, every creature’s land speed is halved and the DC of all Balance and Tumble checks is increased by +5.
Vision: There are few natural light sources. Wise travelers take care to include their torches and lanterns when applying elemental abjurations, lest these be extinguished by the cold.
Creatures: Frost giant, frost salamander, frost worm, frostmite, ice mephit, ice paraelemental, ice troll, immoth, menglis, polar bear, remorhaz, yeti, white dragon, winter wolf.