The Plane of Quasi-Elemental Steam
|Cosmology / Powers and Deities / Dramatis Personae /
Rules and Mechanics / Character Creation / Equipment
The plane of Steam is surprisingly cool. Mist is a better name – clammy, thick, cloying mist that seeps into everything. The danger here isn’t boiling, but drowning in lungfuls of water.
Near the edge of the plane of Water, the mist is more like an ocean filled with bubbles. These gradually become finer and finer, and they glow with energy stolen from the Positive Energy Plane.
The Quasielemental Plane of Steam has the following traits.
Subjective directional gravity
No elemental or energy traits: Some regions have the minor positive-dominant trait.
Enhanced magic: Spells and spell-like abilities that use, manipulate, or create positive energy or water (including spells of the Water domain) are both empowered and enlarged.
Impeded magic: Spells and spell-like abilities that use or create earth or negative energy (including spells of the Earth domains and spells that summon creatures with the earth or negative subtype) are impeded.
Breathing: Breathing on Steam is possible, but made very difficult by the endless thick mists. All non-aquatic creatures that need to breathe must succeed on a Fortitude save each hour (DC 15, +1 per previous check) or become fatigued. The fatigue ends when the creatures reaches an area with normal, dry air. A water breathing effect removes this nuisance.
Movement: In addition to the movement modes enabled by the subjective directional gravity trait, natural flight and natural swimming is also possible in Radiance.
Vision: Although there are few natural light sources on Steam, sight functions normally up to 60 feet. Beyond that, all creatures and objects have concealment (20% miss chance).
Creatures: Calden, fabere, feggis, javoose, klyndes, mist mephit, positai, steam mephit, steam quasielemental, wavefire.